greenhouse/find-object/app/CMakeLists.txt

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CMake
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SET(headers_ui
TcpServerPool.h
)
IF(QT4_FOUND)
QT4_WRAP_CPP(moc_srcs ${headers_ui})
ELSE()
QT5_WRAP_CPP(moc_srcs ${headers_ui})
ENDIF()
SET(INCLUDE_DIRS
${CMAKE_CURRENT_SOURCE_DIR}/../include
${CMAKE_CURRENT_SOURCE_DIR}
${OpenCV_INCLUDE_DIRS}
)
IF(QT4_FOUND)
INCLUDE(${QT_USE_FILE})
ENDIF(QT4_FOUND)
SET(LIBRARIES
${QT_LIBRARIES}
${OpenCV_LIBS}
)
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if(Tcmalloc_FOUND)
SET(LIBRARIES
${LIBARIES}
${Tcmalloc_LIBRARIES}
)
endif(Tcmalloc_FOUND)
#include files
INCLUDE_DIRECTORIES(${INCLUDE_DIRS})
SET(SRC_FILES main.cpp ${moc_srcs} )
# For Apple set the icns file containing icons
IF(APPLE AND BUILD_AS_BUNDLE)
# set how it shows up in the Info.plist file
SET(MACOSX_BUNDLE_ICON_FILE ${PROJECT_NAME}.icns)
# set where in the bundle to put the icns file
SET_SOURCE_FILES_PROPERTIES(${CMAKE_CURRENT_SOURCE_DIR}/${PROJECT_NAME}.icns PROPERTIES MACOSX_PACKAGE_LOCATION Resources)
# include the icns file in the target
SET(SRC_FILES ${SRC_FILES} ${CMAKE_CURRENT_SOURCE_DIR}/${PROJECT_NAME}.icns)
ENDIF(APPLE AND BUILD_AS_BUNDLE)
# Add exe icon resource
IF(WIN32)
IF( MINGW )
# resource compilation for MinGW
ADD_CUSTOM_COMMAND( OUTPUT ${CMAKE_CURRENT_BINARY_DIR}/AppIco.o
COMMAND windres.exe -I${CMAKE_CURRENT_SOURCE_DIR} -i${CMAKE_CURRENT_SOURCE_DIR}/${PROJECT_NAME}.rc
-o ${CMAKE_CURRENT_BINARY_DIR}/AppIco.o )
SET(SRC_FILES ${SRC_FILES} ${CMAKE_CURRENT_BINARY_DIR}/AppIco.o)
ELSE( MINGW )
SET(SRC_FILES ${SRC_FILES} ${PROJECT_NAME}.rc) # Error on visual studio 2008
ENDIF( MINGW )
ENDIF(WIN32)
# create an executable file
IF(APPLE AND BUILD_AS_BUNDLE)
ADD_EXECUTABLE(find_object_app MACOSX_BUNDLE ${SRC_FILES})
ELSEIF(MINGW)
ADD_EXECUTABLE(find_object_app WIN32 ${SRC_FILES})
ELSE()
ADD_EXECUTABLE(find_object_app ${SRC_FILES})
ENDIF()
# Linking with Qt libraries
TARGET_LINK_LIBRARIES(find_object_app find_object ${LIBRARIES})
IF(Qt5_FOUND)
QT5_USE_MODULES(find_object_app Widgets Core Gui Network PrintSupport)
ENDIF(Qt5_FOUND)
IF(APPLE AND BUILD_AS_BUNDLE)
SET_TARGET_PROPERTIES(find_object_app PROPERTIES
OUTPUT_NAME ${CMAKE_BUNDLE_NAME})
ELSEIF(WIN32)
SET_TARGET_PROPERTIES(find_object_app PROPERTIES
OUTPUT_NAME ${PROJECT_NAME})
ELSE()
SET_TARGET_PROPERTIES(find_object_app PROPERTIES
OUTPUT_NAME ${PROJECT_PREFIX})
ENDIF()
#---------------------------
# Installation stuff
#---------------------------
INSTALL(TARGETS find_object_app
RUNTIME DESTINATION "${CMAKE_INSTALL_BINDIR}" COMPONENT runtime
BUNDLE DESTINATION "${CMAKE_BUNDLE_LOCATION}" COMPONENT runtime)
#---------------------------
# Dependencies packaging
#---------------------------
IF(APPLE AND BUILD_AS_BUNDLE)
INSTALL(CODE "execute_process(COMMAND ln -s \"../MacOS/${CMAKE_BUNDLE_NAME}\" ${PROJECT_NAME}
WORKING_DIRECTORY \$ENV{DESTDIR}\${CMAKE_INSTALL_PREFIX}/bin)")
ENDIF(APPLE AND BUILD_AS_BUNDLE)
IF((APPLE AND BUILD_AS_BUNDLE) OR WIN32)
SET(APPS "\$ENV{DESTDIR}\${CMAKE_INSTALL_PREFIX}/bin/${PROJECT_NAME}${CMAKE_EXECUTABLE_SUFFIX}")
SET(plugin_dest_dir bin)
SET(qtconf_dest_dir bin)
IF(APPLE)
SET(plugin_dest_dir MacOS)
SET(qtconf_dest_dir Resources)
SET(APPS "\$ENV{DESTDIR}\${CMAKE_INSTALL_PREFIX}/MacOS/${CMAKE_BUNDLE_NAME}")
ENDIF(APPLE)
# Install needed Qt plugins by copying directories from the qt installation
# One can cull what gets copied by using 'REGEX "..." EXCLUDE'
# Exclude debug libraries
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IF(QT_PLUGINS_DIR)
INSTALL(DIRECTORY "${QT_PLUGINS_DIR}/imageformats"
DESTINATION ${plugin_dest_dir}/plugins
COMPONENT runtime
REGEX ".*d4.dll" EXCLUDE
REGEX ".*d4.a" EXCLUDE)
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ELSE()
#Qt5
foreach(plugin ${Qt5Gui_PLUGINS})
get_target_property(plugin_loc ${plugin} LOCATION)
get_filename_component(plugin_dir ${plugin_loc} DIRECTORY)
string(REPLACE "plugins" ";" loc_list ${plugin_dir})
list(GET loc_list 1 plugin_type)
#MESSAGE(STATUS "Qt5 plugin \"${plugin_loc}\" installed in \"${plugin_dest_dir}/plugins${plugin_type}\"")
INSTALL(FILES ${plugin_loc}
DESTINATION ${plugin_dest_dir}/plugins${plugin_type}
COMPONENT runtime)
endforeach()
ENDIF()
# install a qt.conf file
# this inserts some cmake code into the install script to write the file
SET(QT_CONF_FILE [Paths]\nPlugins=plugins)
IF(APPLE)
SET(QT_CONF_FILE [Paths]\nPlugins=MacOS/plugins)
ENDIF(APPLE)
INSTALL(CODE "
file(WRITE \"\$ENV{DESTDIR}\${CMAKE_INSTALL_PREFIX}/${qtconf_dest_dir}/qt.conf\" \"${QT_CONF_FILE}\")
" COMPONENT runtime)
# directories to look for dependencies
SET(DIRS ${QT_LIBRARY_DIRS} ${PROJECT_SOURCE_DIR}/bin)
IF(APPLE)
SET(DIRS ${DIRS} /usr/local /usr/local/lib)
ENDIF(APPLE)
# Now the work of copying dependencies into the bundle/package
# The quotes are escaped and variables to use at install time have their $ escaped
# An alternative is the do a configure_file() on a script and use install(SCRIPT ...).
# Note that the image plugins depend on QtSvg and QtXml, and it got those copied
# over.
# To find dependencies, cmake use "otool" on Apple and "dumpbin" on Windows (make sure you have one of them).
install(CODE "
file(GLOB_RECURSE QTPLUGINS \"\$ENV{DESTDIR}\${CMAKE_INSTALL_PREFIX}/${plugin_dest_dir}/plugins/*${CMAKE_SHARED_LIBRARY_SUFFIX}\")
include(\"BundleUtilities\")
fixup_bundle(\"${APPS}\" \"\${QTPLUGINS}\" \"${DIRS}\")
" COMPONENT runtime)
ENDIF((APPLE AND BUILD_AS_BUNDLE) OR WIN32)