2015-09-17 10:37:20 +08:00
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#!/usr/bin/python
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# -*- coding: utf-8 -*-
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2017-01-02 20:50:02 -05:00
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try:
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from PyQt5.QtGui import *
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from PyQt5.QtCore import *
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except ImportError:
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from PyQt4.QtGui import *
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from PyQt4.QtCore import *
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2015-09-17 10:37:20 +08:00
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from lib import distance
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DEFAULT_LINE_COLOR = QColor(0, 255, 0, 128)
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DEFAULT_FILL_COLOR = QColor(255, 0, 0, 128)
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DEFAULT_SELECT_LINE_COLOR = QColor(255, 255, 255)
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DEFAULT_SELECT_FILL_COLOR = QColor(0, 128, 255, 155)
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DEFAULT_VERTEX_FILL_COLOR = QColor(0, 255, 0, 255)
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DEFAULT_HVERTEX_FILL_COLOR = QColor(255, 0, 0)
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class Shape(object):
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P_SQUARE, P_ROUND = range(2)
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MOVE_VERTEX, NEAR_VERTEX = range(2)
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## The following class variables influence the drawing
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## of _all_ shape objects.
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line_color = DEFAULT_LINE_COLOR
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fill_color = DEFAULT_FILL_COLOR
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select_line_color = DEFAULT_SELECT_LINE_COLOR
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select_fill_color = DEFAULT_SELECT_FILL_COLOR
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vertex_fill_color = DEFAULT_VERTEX_FILL_COLOR
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hvertex_fill_color = DEFAULT_HVERTEX_FILL_COLOR
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point_type = P_ROUND
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point_size = 8
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scale = 1.0
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def __init__(self, label=None, line_color=None):
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self.label = label
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self.points = []
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self.fill = False
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self.selected = False
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self._highlightIndex = None
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self._highlightMode = self.NEAR_VERTEX
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self._highlightSettings = {
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self.NEAR_VERTEX: (4, self.P_ROUND),
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self.MOVE_VERTEX: (1.5, self.P_SQUARE),
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}
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self._closed = False
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if line_color is not None:
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# Override the class line_color attribute
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# with an object attribute. Currently this
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# is used for drawing the pending line a different color.
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self.line_color = line_color
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def close(self):
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assert len(self.points) > 2
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self._closed = True
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def reachMaxPoints(self):
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if len(self.points) >=4:
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return True
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return False
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def addPoint(self, point):
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if self.points and point == self.points[0]:
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self.close()
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else:
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self.points.append(point)
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def popPoint(self):
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if self.points:
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return self.points.pop()
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return None
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def isClosed(self):
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return self._closed
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def setOpen(self):
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self._closed = False
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def paint(self, painter):
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if self.points:
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color = self.select_line_color if self.selected else self.line_color
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pen = QPen(color)
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# Try using integer sizes for smoother drawing(?)
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pen.setWidth(max(1, int(round(2.0 / self.scale))))
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painter.setPen(pen)
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line_path = QPainterPath()
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vrtx_path = QPainterPath()
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line_path.moveTo(self.points[0])
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# Uncommenting the following line will draw 2 paths
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# for the 1st vertex, and make it non-filled, which
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# may be desirable.
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#self.drawVertex(vrtx_path, 0)
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for i, p in enumerate(self.points):
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line_path.lineTo(p)
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self.drawVertex(vrtx_path, i)
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if self.isClosed():
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line_path.lineTo(self.points[0])
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painter.drawPath(line_path)
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painter.drawPath(vrtx_path)
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painter.fillPath(vrtx_path, self.vertex_fill_color)
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if self.fill:
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color = self.select_fill_color if self.selected else self.fill_color
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painter.fillPath(line_path, color)
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def drawVertex(self, path, i):
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d = self.point_size / self.scale
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shape = self.point_type
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point = self.points[i]
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if i == self._highlightIndex:
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size, shape = self._highlightSettings[self._highlightMode]
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d *= size
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if self._highlightIndex is not None:
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self.vertex_fill_color = self.hvertex_fill_color
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else:
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self.vertex_fill_color = Shape.vertex_fill_color
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if shape == self.P_SQUARE:
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path.addRect(point.x() - d/2, point.y() - d/2, d, d)
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elif shape == self.P_ROUND:
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path.addEllipse(point, d/2.0, d/2.0)
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else:
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assert False, "unsupported vertex shape"
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def nearestVertex(self, point, epsilon):
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for i, p in enumerate(self.points):
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if distance(p - point) <= epsilon:
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return i
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return None
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def containsPoint(self, point):
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return self.makePath().contains(point)
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def makePath(self):
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path = QPainterPath(self.points[0])
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for p in self.points[1:]:
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path.lineTo(p)
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return path
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def boundingRect(self):
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return self.makePath().boundingRect()
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def moveBy(self, offset):
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self.points = [p + offset for p in self.points]
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def moveVertexBy(self, i, offset):
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self.points[i] = self.points[i] + offset
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def highlightVertex(self, i, action):
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self._highlightIndex = i
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self._highlightMode = action
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def highlightClear(self):
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self._highlightIndex = None
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def copy(self):
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shape = Shape("Copy of %s" % self.label )
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shape.points= [p for p in self.points]
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shape.fill = self.fill
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shape.selected = self.selected
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shape._closed = self._closed
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if self.line_color != Shape.line_color:
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shape.line_color = self.line_color
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if self.fill_color != Shape.fill_color:
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shape.fill_color = self.fill_color
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return shape
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def __len__(self):
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return len(self.points)
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def __getitem__(self, key):
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return self.points[key]
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def __setitem__(self, key, value):
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self.points[key] = value
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