When selecting an object from scene, don't start the camera when it is paused. (issue with a directory of image, which we don't want the camera running while selecting objects)
git-svn-id: http://find-object.googlecode.com/svn/trunk/find_object@267 620bd6b2-0a58-f614-fd9a-1bd335dccda9
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@ -416,7 +416,7 @@ void MainWindow::addObjectFromScene()
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disconnect(camera_, SIGNAL(imageReceived(const cv::Mat &)), this, SLOT(update(const cv::Mat &)));
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disconnect(camera_, SIGNAL(imageReceived(const cv::Mat &)), this, SLOT(update(const cv::Mat &)));
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AddObjectDialog * dialog;
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AddObjectDialog * dialog;
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bool resumeCamera = camera_->isRunning();
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bool resumeCamera = camera_->isRunning();
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if(!ui_->actionStart_camera->isEnabled() || ui_->imageView_source->cvImage().empty())
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if(camera_->isRunning() || ui_->imageView_source->cvImage().empty())
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{
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{
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dialog = new AddObjectDialog(camera_, cv::Mat(), ui_->imageView_source->isMirrorView(), this);
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dialog = new AddObjectDialog(camera_, cv::Mat(), ui_->imageView_source->isMirrorView(), this);
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}
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}
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