Changed layout of find_object folders... moved main.cpp to app folder (prepare for ros externals...)
git-svn-id: http://find-object.googlecode.com/svn/trunk/find_object@30 620bd6b2-0a58-f614-fd9a-1bd335dccda9
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@@ -1,142 +0,0 @@
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### Qt Gui stuff ###
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SET(headers_ui
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./MainWindow.h
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./AddObjectDialog.h
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./ObjWidget.h
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./Camera.h
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./ParametersToolBox.h
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)
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SET(uis
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./ui/mainWindow.ui
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./ui/addObjectDialog.ui
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)
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#SET(qrc
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# ./GuiLib.qrc
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#)
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# generate rules for building source files from the resources
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#QT4_ADD_RESOURCES(srcs_qrc ${qrc})
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#Generate .h files from the .ui files
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QT4_WRAP_UI(moc_uis ${uis})
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#This will generate moc_* for Qt
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QT4_WRAP_CPP(moc_srcs ${headers_ui})
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### Qt Gui stuff end###
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SET(SRC_FILES
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./MainWindow.cpp
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./AddObjectDialog.cpp
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./KeypointItem.cpp
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./qtipl.cpp
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./main.cpp
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./Camera.cpp
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./ParametersToolBox.cpp
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./Settings.cpp
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./ObjWidget.cpp
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${moc_srcs}
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${moc_uis}
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#${srcs_qrc}
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)
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SET(INCLUDE_DIRS
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${CMAKE_CURRENT_SOURCE_DIR}
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${OpenCV_INCLUDE_DIRS}
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${CMAKE_CURRENT_BINARY_DIR} # for qt ui generated in binary dir
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)
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INCLUDE(${QT_USE_FILE})
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SET(LIBRARIES
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${QT_LIBRARIES}
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${OpenCV_LIBS}
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)
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#include files
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INCLUDE_DIRECTORIES(${INCLUDE_DIRS})
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# create an executable file
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IF(APPLE AND BUILD_AS_BUNDLE)
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ADD_EXECUTABLE(find_object MACOSX_BUNDLE ${SRC_FILES})
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ELSE()
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ADD_EXECUTABLE(find_object WIN32 ${SRC_FILES})
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ENDIF()
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# Linking with Qt libraries
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TARGET_LINK_LIBRARIES(find_object ${LIBRARIES})
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IF(APPLE AND BUILD_AS_BUNDLE)
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SET_TARGET_PROPERTIES(find_object PROPERTIES
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OUTPUT_NAME ${CMAKE_BUNDLE_NAME})
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ELSEIF(WIN32)
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SET_TARGET_PROPERTIES(find_object PROPERTIES
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OUTPUT_NAME ${PROJECT_NAME})
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ELSE()
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SET_TARGET_PROPERTIES(find_object PROPERTIES
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OUTPUT_NAME ${PROJECT_PREFIX})
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ENDIF()
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#---------------------------
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# Installation stuff
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#---------------------------
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INSTALL(TARGETS find_object
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RUNTIME DESTINATION bin COMPONENT runtime
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BUNDLE DESTINATION "${CMAKE_BUNDLE_LOCATION}" COMPONENT runtime)
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#---------------------------
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# Dependencies packaging
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#---------------------------
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IF(APPLE AND BUILD_AS_BUNDLE)
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INSTALL(CODE "execute_process(COMMAND ln -s \"../MacOS/${CMAKE_BUNDLE_NAME}\" ${PROJECT_NAME}
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WORKING_DIRECTORY \$ENV{DESTDIR}\${CMAKE_INSTALL_PREFIX}/bin)")
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ENDIF(APPLE AND BUILD_AS_BUNDLE)
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SET(APPS "\$ENV{DESTDIR}\${CMAKE_INSTALL_PREFIX}/bin/${PROJECT_NAME}${CMAKE_EXECUTABLE_SUFFIX}")
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IF((APPLE AND BUILD_AS_BUNDLE) OR WIN32)
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SET(plugin_dest_dir bin)
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SET(qtconf_dest_dir bin)
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IF(APPLE)
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SET(plugin_dest_dir MacOS)
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SET(qtconf_dest_dir Resources)
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SET(APPS "\$ENV{DESTDIR}\${CMAKE_INSTALL_PREFIX}/MacOS/${CMAKE_BUNDLE_NAME}")
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ENDIF(APPLE)
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# Install needed Qt plugins by copying directories from the qt installation
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# One can cull what gets copied by using 'REGEX "..." EXCLUDE'
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# Exclude debug libraries
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INSTALL(DIRECTORY "${QT_PLUGINS_DIR}/imageformats"
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DESTINATION ${plugin_dest_dir}/plugins
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COMPONENT runtime
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REGEX ".*d4.dll" EXCLUDE
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REGEX ".*d4.a" EXCLUDE)
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# install a qt.conf file
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# this inserts some cmake code into the install script to write the file
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SET(QT_CONF_FILE [Paths]\nPlugins=plugins)
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IF(APPLE)
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SET(QT_CONF_FILE [Paths]\nPlugins=MacOS/plugins)
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ENDIF(APPLE)
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INSTALL(CODE "
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file(WRITE \"\$ENV{DESTDIR}\${CMAKE_INSTALL_PREFIX}/${qtconf_dest_dir}/qt.conf\" \"${QT_CONF_FILE}\")
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" COMPONENT runtime)
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# directories to look for dependencies
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SET(DIRS ${QT_LIBRARY_DIRS} ${PROJECT_SOURCE_DIR}/bin)
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# Now the work of copying dependencies into the bundle/package
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# The quotes are escaped and variables to use at install time have their $ escaped
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# An alternative is the do a configure_file() on a script and use install(SCRIPT ...).
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# Note that the image plugins depend on QtSvg and QtXml, and it got those copied
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# over.
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# To find dependencies, cmake use "otool" on Apple and "dumpbin" on Windows (make sure you have one of them).
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install(CODE "
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file(GLOB_RECURSE QTPLUGINS \"\$ENV{DESTDIR}\${CMAKE_INSTALL_PREFIX}/${plugin_dest_dir}/plugins/*${CMAKE_SHARED_LIBRARY_SUFFIX}\")
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include(\"BundleUtilities\")
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fixup_bundle(\"${APPS}\" \"\${QTPLUGINS}\" \"${DIRS}\")
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" COMPONENT runtime)
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ENDIF((APPLE AND BUILD_AS_BUNDLE) OR WIN32)
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@@ -1,18 +0,0 @@
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#include <QtGui/QApplication>
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#include "MainWindow.h"
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int main(int argc, char* argv[])
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{
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/* Create tasks */
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QApplication app(argc, argv);
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MainWindow mainWindow;
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mainWindow.showNormal();
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// Now wait for application to finish
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app.connect( &app, SIGNAL( lastWindowClosed() ),
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&app, SLOT( quit() ) );
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app.exec();// MUST be called by the Main Thread
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return 0;
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}
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