mv some of python files to libs

This commit is contained in:
TzuTa Lin
2015-09-17 15:22:29 +08:00
parent 7b8a3bf2af
commit 8d81647864
11 changed files with 9 additions and 4 deletions
+549
View File
@@ -0,0 +1,549 @@
from PyQt4.QtGui import *
from PyQt4.QtCore import *
#from PyQt4.QtOpenGL import *
from shape import Shape
from lib import distance
CURSOR_DEFAULT = Qt.ArrowCursor
CURSOR_POINT = Qt.PointingHandCursor
CURSOR_DRAW = Qt.CrossCursor
CURSOR_MOVE = Qt.ClosedHandCursor
CURSOR_GRAB = Qt.OpenHandCursor
#class Canvas(QGLWidget):
class Canvas(QWidget):
zoomRequest = pyqtSignal(int)
scrollRequest = pyqtSignal(int, int)
newShape = pyqtSignal()
selectionChanged = pyqtSignal(bool)
shapeMoved = pyqtSignal()
drawingPolygon = pyqtSignal(bool)
CREATE, EDIT = range(2)
epsilon = 11.0
def __init__(self, *args, **kwargs):
super(Canvas, self).__init__(*args, **kwargs)
# Initialise local state.
self.mode = self.EDIT
self.shapes = []
self.current = None
self.selectedShape=None # save the selected shape here
self.selectedShapeCopy=None
self.lineColor = QColor(0, 0, 255)
self.line = Shape(line_color=self.lineColor)
self.prevPoint = QPointF()
self.offsets = QPointF(), QPointF()
self.scale = 1.0
self.pixmap = QPixmap()
self.visible = {}
self._hideBackround = False
self.hideBackround = False
self.hShape = None
self.hVertex = None
self._painter = QPainter()
self._cursor = CURSOR_DEFAULT
# Menus:
self.menus = (QMenu(), QMenu())
# Set widget options.
self.setMouseTracking(True)
self.setFocusPolicy(Qt.WheelFocus)
def enterEvent(self, ev):
self.overrideCursor(self._cursor)
def leaveEvent(self, ev):
self.restoreCursor()
def focusOutEvent(self, ev):
self.restoreCursor()
def isVisible(self, shape):
return self.visible.get(shape, True)
def drawing(self):
return self.mode == self.CREATE
def editing(self):
return self.mode == self.EDIT
def setEditing(self, value=True):
self.mode = self.EDIT if value else self.CREATE
if not value: # Create
self.unHighlight()
self.deSelectShape()
def unHighlight(self):
if self.hShape:
self.hShape.highlightClear()
self.hVertex = self.hShape = None
def selectedVertex(self):
return self.hVertex is not None
def mouseMoveEvent(self, ev):
"""Update line with last point and current coordinates."""
pos = self.transformPos(ev.posF())
self.restoreCursor()
# Polygon drawing.
if self.drawing():
self.overrideCursor(CURSOR_DRAW)
if self.current:
color = self.lineColor
if self.outOfPixmap(pos):
# Don't allow the user to draw outside the pixmap.
# Project the point to the pixmap's edges.
pos = self.intersectionPoint(self.current[-1], pos)
elif len(self.current) > 1 and self.closeEnough(pos, self.current[0]):
# Attract line to starting point and colorise to alert the user:
pos = self.current[0]
color = self.current.line_color
self.overrideCursor(CURSOR_POINT)
self.current.highlightVertex(0, Shape.NEAR_VERTEX)
self.line[1] = pos
self.line.line_color = color
self.repaint()
self.current.highlightClear()
return
# Polygon copy moving.
if Qt.RightButton & ev.buttons():
if self.selectedShapeCopy and self.prevPoint:
self.overrideCursor(CURSOR_MOVE)
self.boundedMoveShape(self.selectedShapeCopy, pos)
self.repaint()
elif self.selectedShape:
self.selectedShapeCopy = self.selectedShape.copy()
self.repaint()
return
# Polygon/Vertex moving.
if Qt.LeftButton & ev.buttons():
if self.selectedVertex():
self.boundedMoveVertex(pos)
self.shapeMoved.emit()
self.repaint()
elif self.selectedShape and self.prevPoint:
self.overrideCursor(CURSOR_MOVE)
self.boundedMoveShape(self.selectedShape, pos)
self.shapeMoved.emit()
self.repaint()
return
# Just hovering over the canvas, 2 posibilities:
# - Highlight shapes
# - Highlight vertex
# Update shape/vertex fill and tooltip value accordingly.
self.setToolTip("Image")
for shape in reversed([s for s in self.shapes if self.isVisible(s)]):
# Look for a nearby vertex to highlight. If that fails,
# check if we happen to be inside a shape.
index = shape.nearestVertex(pos, self.epsilon)
if index is not None:
if self.selectedVertex():
self.hShape.highlightClear()
self.hVertex, self.hShape = index, shape
shape.highlightVertex(index, shape.MOVE_VERTEX)
self.overrideCursor(CURSOR_POINT)
self.setToolTip("Click & drag to move point")
self.setStatusTip(self.toolTip())
self.update()
break
elif shape.containsPoint(pos):
if self.selectedVertex():
self.hShape.highlightClear()
self.hVertex, self.hShape = None, shape
self.setToolTip("Click & drag to move shape '%s'" % shape.label)
self.setStatusTip(self.toolTip())
self.overrideCursor(CURSOR_GRAB)
self.update()
break
else: # Nothing found, clear highlights, reset state.
if self.hShape:
self.hShape.highlightClear()
self.update()
self.hVertex, self.hShape = None, None
def mousePressEvent(self, ev):
pos = self.transformPos(ev.posF())
if ev.button() == Qt.LeftButton:
if self.drawing():
if self.current and self.current.reachMaxPoints() is False:
initPos = self.current[0]
minX = initPos.x()
minY = initPos.y()
targetPos = self.line[1]
maxX = targetPos.x()
maxY = targetPos.y()
self.current.addPoint(QPointF(maxX, minY))
self.current.addPoint(targetPos)
self.current.addPoint(QPointF(minX, maxY))
self.current.addPoint(initPos)
self.line[0] = self.current[-1]
if self.current.isClosed():
self.finalise()
elif not self.outOfPixmap(pos):
self.current = Shape()
self.current.addPoint(pos)
self.line.points = [pos, pos]
self.setHiding()
self.drawingPolygon.emit(True)
self.update()
else:
self.selectShapePoint(pos)
self.prevPoint = pos
self.repaint()
elif ev.button() == Qt.RightButton and self.editing():
self.selectShapePoint(pos)
self.prevPoint = pos
self.repaint()
def mouseReleaseEvent(self, ev):
if ev.button() == Qt.RightButton:
menu = self.menus[bool(self.selectedShapeCopy)]
self.restoreCursor()
if not menu.exec_(self.mapToGlobal(ev.pos()))\
and self.selectedShapeCopy:
# Cancel the move by deleting the shadow copy.
self.selectedShapeCopy = None
self.repaint()
elif ev.button() == Qt.LeftButton and self.selectedShape:
self.overrideCursor(CURSOR_GRAB)
def endMove(self, copy=False):
assert self.selectedShape and self.selectedShapeCopy
shape = self.selectedShapeCopy
#del shape.fill_color
#del shape.line_color
if copy:
self.shapes.append(shape)
self.selectedShape.selected = False
self.selectedShape = shape
self.repaint()
else:
shape.label = self.selectedShape.label
self.deleteSelected()
self.shapes.append(shape)
self.selectedShapeCopy = None
def hideBackroundShapes(self, value):
self.hideBackround = value
if self.selectedShape:
# Only hide other shapes if there is a current selection.
# Otherwise the user will not be able to select a shape.
self.setHiding(True)
self.repaint()
def setHiding(self, enable=True):
self._hideBackround = self.hideBackround if enable else False
def canCloseShape(self):
return self.drawing() and self.current and len(self.current) > 2
def mouseDoubleClickEvent(self, ev):
# We need at least 4 points here, since the mousePress handler
# adds an extra one before this handler is called.
if self.canCloseShape() and len(self.current) > 3:
self.current.popPoint()
self.finalise()
def selectShape(self, shape):
self.deSelectShape()
shape.selected = True
self.selectedShape = shape
self.setHiding()
self.selectionChanged.emit(True)
self.update()
def selectShapePoint(self, point):
"""Select the first shape created which contains this point."""
self.deSelectShape()
if self.selectedVertex(): # A vertex is marked for selection.
index, shape = self.hVertex, self.hShape
shape.highlightVertex(index, shape.MOVE_VERTEX)
return
for shape in reversed(self.shapes):
if self.isVisible(shape) and shape.containsPoint(point):
shape.selected = True
self.selectedShape = shape
self.calculateOffsets(shape, point)
self.setHiding()
self.selectionChanged.emit(True)
return
def calculateOffsets(self, shape, point):
rect = shape.boundingRect()
x1 = rect.x() - point.x()
y1 = rect.y() - point.y()
x2 = (rect.x() + rect.width()) - point.x()
y2 = (rect.y() + rect.height()) - point.y()
self.offsets = QPointF(x1, y1), QPointF(x2, y2)
def boundedMoveVertex(self, pos):
index, shape = self.hVertex, self.hShape
point = shape[index]
if self.outOfPixmap(pos):
pos = self.intersectionPoint(point, pos)
shape.moveVertexBy(index, pos - point)
def boundedMoveShape(self, shape, pos):
if self.outOfPixmap(pos):
return False # No need to move
o1 = pos + self.offsets[0]
if self.outOfPixmap(o1):
pos -= QPointF(min(0, o1.x()), min(0, o1.y()))
o2 = pos + self.offsets[1]
if self.outOfPixmap(o2):
pos += QPointF(min(0, self.pixmap.width() - o2.x()),
min(0, self.pixmap.height()- o2.y()))
# The next line tracks the new position of the cursor
# relative to the shape, but also results in making it
# a bit "shaky" when nearing the border and allows it to
# go outside of the shape's area for some reason. XXX
#self.calculateOffsets(self.selectedShape, pos)
dp = pos - self.prevPoint
if dp:
shape.moveBy(dp)
self.prevPoint = pos
return True
return False
def deSelectShape(self):
if self.selectedShape:
self.selectedShape.selected = False
self.selectedShape = None
self.setHiding(False)
self.selectionChanged.emit(False)
self.update()
def deleteSelected(self):
if self.selectedShape:
shape = self.selectedShape
self.shapes.remove(self.selectedShape)
self.selectedShape = None
self.update()
return shape
def copySelectedShape(self):
if self.selectedShape:
shape = self.selectedShape.copy()
self.deSelectShape()
self.shapes.append(shape)
shape.selected = True
self.selectedShape = shape
self.boundedShiftShape(shape)
return shape
def boundedShiftShape(self, shape):
# Try to move in one direction, and if it fails in another.
# Give up if both fail.
point = shape[0]
offset = QPointF(2.0, 2.0)
self.calculateOffsets(shape, point)
self.prevPoint = point
if not self.boundedMoveShape(shape, point - offset):
self.boundedMoveShape(shape, point + offset)
def paintEvent(self, event):
if not self.pixmap:
return super(Canvas, self).paintEvent(event)
p = self._painter
p.begin(self)
p.setRenderHint(QPainter.Antialiasing)
p.setRenderHint(QPainter.HighQualityAntialiasing)
p.setRenderHint(QPainter.SmoothPixmapTransform)
p.scale(self.scale, self.scale)
p.translate(self.offsetToCenter())
p.drawPixmap(0, 0, self.pixmap)
Shape.scale = self.scale
for shape in self.shapes:
if (shape.selected or not self._hideBackround) and self.isVisible(shape):
shape.fill = shape.selected or shape == self.hShape
shape.paint(p)
if self.current:
self.current.paint(p)
self.line.paint(p)
if self.selectedShapeCopy:
self.selectedShapeCopy.paint(p)
# Paint rect
if self.current is not None and len(self.line) == 2:
leftTop = self.line[0]
rightBottom = self.line[1]
rectWidth = rightBottom.x() - leftTop.x()
rectHeight = rightBottom.y() - leftTop.y()
color = QColor(0, 220, 0)
p.setPen(color)
brush = QBrush(Qt.BDiagPattern)
p.setBrush(brush)
p.drawRect(leftTop.x(), leftTop.y(), rectWidth, rectHeight)
p.end()
def transformPos(self, point):
"""Convert from widget-logical coordinates to painter-logical coordinates."""
return point / self.scale - self.offsetToCenter()
def offsetToCenter(self):
s = self.scale
area = super(Canvas, self).size()
w, h = self.pixmap.width() * s, self.pixmap.height() * s
aw, ah = area.width(), area.height()
x = (aw-w)/(2*s) if aw > w else 0
y = (ah-h)/(2*s) if ah > h else 0
return QPointF(x, y)
def outOfPixmap(self, p):
w, h = self.pixmap.width(), self.pixmap.height()
return not (0 <= p.x() <= w and 0 <= p.y() <= h)
def finalise(self):
assert self.current
self.current.close()
self.shapes.append(self.current)
self.current = None
self.setHiding(False)
self.newShape.emit()
self.update()
def closeEnough(self, p1, p2):
#d = distance(p1 - p2)
#m = (p1-p2).manhattanLength()
#print "d %.2f, m %d, %.2f" % (d, m, d - m)
return distance(p1 - p2) < self.epsilon
def intersectionPoint(self, p1, p2):
# Cycle through each image edge in clockwise fashion,
# and find the one intersecting the current line segment.
# http://paulbourke.net/geometry/lineline2d/
size = self.pixmap.size()
points = [(0,0),
(size.width(), 0),
(size.width(), size.height()),
(0, size.height())]
x1, y1 = p1.x(), p1.y()
x2, y2 = p2.x(), p2.y()
d, i, (x, y) = min(self.intersectingEdges((x1, y1), (x2, y2), points))
x3, y3 = points[i]
x4, y4 = points[(i+1)%4]
if (x, y) == (x1, y1):
# Handle cases where previous point is on one of the edges.
if x3 == x4:
return QPointF(x3, min(max(0, y2), max(y3, y4)))
else: # y3 == y4
return QPointF(min(max(0, x2), max(x3, x4)), y3)
return QPointF(x, y)
def intersectingEdges(self, (x1, y1), (x2, y2), points):
"""For each edge formed by `points', yield the intersection
with the line segment `(x1,y1) - (x2,y2)`, if it exists.
Also return the distance of `(x2,y2)' to the middle of the
edge along with its index, so that the one closest can be chosen."""
for i in xrange(4):
x3, y3 = points[i]
x4, y4 = points[(i+1) % 4]
denom = (y4-y3) * (x2 - x1) - (x4 - x3) * (y2 - y1)
nua = (x4-x3) * (y1-y3) - (y4-y3) * (x1-x3)
nub = (x2-x1) * (y1-y3) - (y2-y1) * (x1-x3)
if denom == 0:
# This covers two cases:
# nua == nub == 0: Coincident
# otherwise: Parallel
continue
ua, ub = nua / denom, nub / denom
if 0 <= ua <= 1 and 0 <= ub <= 1:
x = x1 + ua * (x2 - x1)
y = y1 + ua * (y2 - y1)
m = QPointF((x3 + x4)/2, (y3 + y4)/2)
d = distance(m - QPointF(x2, y2))
yield d, i, (x, y)
# These two, along with a call to adjustSize are required for the
# scroll area.
def sizeHint(self):
return self.minimumSizeHint()
def minimumSizeHint(self):
if self.pixmap:
return self.scale * self.pixmap.size()
return super(Canvas, self).minimumSizeHint()
def wheelEvent(self, ev):
if ev.orientation() == Qt.Vertical:
mods = ev.modifiers()
if Qt.ControlModifier == int(mods):
self.zoomRequest.emit(ev.delta())
else:
self.scrollRequest.emit(ev.delta(),
Qt.Horizontal if (Qt.ShiftModifier == int(mods))\
else Qt.Vertical)
else:
self.scrollRequest.emit(ev.delta(), Qt.Horizontal)
ev.accept()
def keyPressEvent(self, ev):
key = ev.key()
if key == Qt.Key_Escape and self.current:
print 'ESC press'
self.current = None
self.drawingPolygon.emit(False)
self.update()
elif key == Qt.Key_Return and self.canCloseShape():
self.finalise()
def setLastLabel(self, text):
assert text
self.shapes[-1].label = text
return self.shapes[-1]
def undoLastLine(self):
assert self.shapes
self.current = self.shapes.pop()
self.current.setOpen()
self.line.points = [self.current[-1], self.current[0]]
self.drawingPolygon.emit(True)
def resetAllLines(self):
assert self.shapes
self.current = self.shapes.pop()
self.current.setOpen()
self.line.points = [self.current[-1], self.current[0]]
self.drawingPolygon.emit(True)
self.current = None
self.drawingPolygon.emit(False)
self.update()
def loadPixmap(self, pixmap):
self.pixmap = pixmap
self.shapes = []
self.repaint()
def loadShapes(self, shapes):
self.shapes = list(shapes)
self.current = None
self.repaint()
def setShapeVisible(self, shape, value):
self.visible[shape] = value
self.repaint()
def overrideCursor(self, cursor):
self.restoreCursor()
self._cursor = cursor
QApplication.setOverrideCursor(cursor)
def restoreCursor(self):
QApplication.restoreOverrideCursor()
def resetState(self):
self.restoreCursor()
self.pixmap = None
self.update()
+31
View File
@@ -0,0 +1,31 @@
from PyQt4.QtGui import *
from PyQt4.QtCore import *
BB = QDialogButtonBox
class ColorDialog(QColorDialog):
def __init__(self, parent=None):
super(ColorDialog, self).__init__(parent)
self.setOption(QColorDialog.ShowAlphaChannel)
# The Mac native dialog does not support our restore button.
self.setOption(QColorDialog.DontUseNativeDialog)
## Add a restore defaults button.
# The default is set at invocation time, so that it
# works across dialogs for different elements.
self.default = None
self.bb = self.layout().itemAt(1).widget()
self.bb.addButton(BB.RestoreDefaults)
self.bb.clicked.connect(self.checkRestore)
def getColor(self, value=None, title=None, default=None):
self.default = default
if title:
self.setWindowTitle(title)
if value:
self.setCurrentColor(value)
return self.currentColor() if self.exec_() else None
def checkRestore(self, button):
if self.bb.buttonRole(button) & BB.ResetRole and self.default:
self.setCurrentColor(self.default)
+40
View File
@@ -0,0 +1,40 @@
from PyQt4.QtGui import *
from PyQt4.QtCore import *
from lib import newIcon, labelValidator
BB = QDialogButtonBox
class LabelDialog(QDialog):
def __init__(self, text="Enter object label", parent=None):
super(LabelDialog, self).__init__(parent)
self.edit = QLineEdit()
self.edit.setText(text)
self.edit.setValidator(labelValidator())
self.edit.editingFinished.connect(self.postProcess)
layout = QVBoxLayout()
layout.addWidget(self.edit)
self.buttonBox = bb = BB(BB.Ok | BB.Cancel, Qt.Horizontal, self)
bb.button(BB.Ok).setIcon(newIcon('done'))
bb.button(BB.Cancel).setIcon(newIcon('undo'))
bb.accepted.connect(self.validate)
bb.rejected.connect(self.reject)
layout.addWidget(bb)
self.setLayout(layout)
def validate(self):
if self.edit.text().trimmed():
self.accept()
def postProcess(self):
self.edit.setText(self.edit.text().trimmed())
def popUp(self, text='', move=True):
self.edit.setText(text)
self.edit.setSelection(0, len(text))
self.edit.setFocus(Qt.PopupFocusReason)
if move:
self.move(QCursor.pos())
return self.edit.text() if self.exec_() else None
+94
View File
@@ -0,0 +1,94 @@
import json
import os.path
import numpy
import Image
import sys
from pascal_voc_writer import PascalVocWriter
from base64 import b64encode, b64decode
class LabelFileError(Exception):
pass
class LabelFile(object):
# It might be changed as window creates
suffix = '.lif'
def __init__(self, filename=None):
self.shapes = ()
self.imagePath = None
self.imageData = None
if filename is not None:
self.load(filename)
def load(self, filename):
try:
with open(filename, 'rb') as f:
data = json.load(f)
imagePath = data['imagePath']
imageData = b64decode(data['imageData'])
lineColor = data['lineColor']
fillColor = data['fillColor']
shapes = ((s['label'], s['points'], s['line_color'], s['fill_color'])\
for s in data['shapes'])
# Only replace data after everything is loaded.
self.shapes = shapes
self.imagePath = imagePath
self.imageData = imageData
self.lineColor = lineColor
self.fillColor = fillColor
except Exception, e:
raise LabelFileError(e)
def save(self, filename, shapes, imagePath, imageData,
lineColor=None, fillColor=None):
try:
with open(filename, 'wb') as f:
json.dump(dict(
shapes=shapes,
lineColor=lineColor, fillColor=fillColor,
imagePath=imagePath,
imageData=b64encode(imageData)),
f, ensure_ascii=True, indent=2)
except Exception, e:
raise LabelFileError(e)
def savePascalVocFormat(self, filename, shapes, imagePath, imageData,
lineColor=None, fillColor=None, databaseSrc=None):
imgFolderPath = os.path.dirname(imagePath)
imgFolderName = os.path.split(imgFolderPath)[-1]
imgFileName = os.path.basename(imagePath)
imgFileNameWithoutExt = os.path.splitext(imgFileName)[0]
imageShape = numpy.asarray(Image.open(imagePath)).shape
writer = PascalVocWriter(imgFolderName, imgFileNameWithoutExt,\
imageShape, localImgPath=imagePath)
bSave = False
for shape in shapes:
points = shape['points']
label = shape['label']
bndbox = LabelFile.convertPoints2BndBox(points)
writer.addBndBox(bndbox[0], bndbox[1], bndbox[2], bndbox[3], label)
bSave = True
if bSave:
writer.save(targetFile = filename)
return
@staticmethod
def isLabelFile(filename):
fileSuffix = os.path.splitext(filename)[1].lower()
return fileSuffix == LabelFile.suffix
@staticmethod
def convertPoints2BndBox(points):
xmin = sys.maxint
ymin = sys.maxint
xmax = -sys.maxint
ymax = -sys.maxint
for p in points:
x = p[0]
y = p[1]
xmin = min(x,xmin)
ymin = min(y,ymin)
xmax = max(x,xmax)
ymax = max(y,ymax)
return (int(xmin), int(ymin), int(xmax), int(ymax))
+63
View File
@@ -0,0 +1,63 @@
from math import sqrt
from PyQt4.QtGui import *
from PyQt4.QtCore import *
def newIcon(icon):
return QIcon(':/' + icon)
def newButton(text, icon=None, slot=None):
b = QPushButton(text)
if icon is not None:
b.setIcon(newIcon(icon))
if slot is not None:
b.clicked.connect(slot)
return b
def newAction(parent, text, slot=None, shortcut=None, icon=None,
tip=None, checkable=False, enabled=True):
"""Create a new action and assign callbacks, shortcuts, etc."""
a = QAction(text, parent)
if icon is not None:
a.setIcon(newIcon(icon))
if shortcut is not None:
if isinstance(shortcut, (list, tuple)):
a.setShortcuts(shortcut)
else:
a.setShortcut(shortcut)
if tip is not None:
a.setToolTip(tip)
a.setStatusTip(tip)
if slot is not None:
a.triggered.connect(slot)
if checkable:
a.setCheckable(True)
a.setEnabled(enabled)
return a
def addActions(widget, actions):
for action in actions:
if action is None:
widget.addSeparator()
elif isinstance(action, QMenu):
widget.addMenu(action)
else:
widget.addAction(action)
def labelValidator():
return QRegExpValidator(QRegExp(r'^[^ \t].+'), None)
class struct(object):
def __init__(self, **kwargs):
self.__dict__.update(kwargs)
def distance(p):
return sqrt(p.x() * p.x() + p.y() * p.y())
def fmtShortcut(text):
mod, key = text.split('+', 1)
return '<b>%s</b>+<b>%s</b>' % (mod, key)
+110
View File
@@ -0,0 +1,110 @@
import sys
from xml.etree import ElementTree
from xml.etree.ElementTree import Element, SubElement
from xml.dom import minidom
from lxml import etree
class PascalVocWriter:
def __init__(self, foldername, filename, imgSize, databaseSrc='Unknown', localImgPath=None):
self.foldername = foldername
self.filename = filename
self.databaseSrc = databaseSrc
self.imgSize = imgSize
self.boxlist = []
self.localImgPath = localImgPath
def prettify(self, elem):
"""
Return a pretty-printed XML string for the Element.
"""
rough_string = ElementTree.tostring(elem,'utf8')
reparsed = minidom.parseString(rough_string)
return reparsed.toprettyxml(indent="\t")
def genXML(self):
"""
Return XML root
"""
# Check conditions
if self.filename is None or \
self.foldername is None or \
self.imgSize is None or \
len(self.boxlist) <= 0:
return None
top = Element('annotation')
folder = SubElement(top,'folder')
folder.text = self.foldername
filename = SubElement(top,'filename')
filename.text = self.filename
localImgPath = SubElement(top,'path')
localImgPath.text = self.localImgPath
source = SubElement(top,'source')
database = SubElement(source,'database')
database.text = self.databaseSrc
size_part = SubElement(top,'size')
width = SubElement(size_part,'width')
height = SubElement(size_part,'height')
depth = SubElement(size_part,'depth')
width.text = str(self.imgSize[1])
height.text = str(self.imgSize[0])
if len(self.imgSize)==3:
depth.text = str(self.imgSize[2])
else:
depth.text = '1'
segmented = SubElement(top,'segmented')
segmented.text ='0'
return top
def addBndBox(self, xmin, ymin, xmax, ymax, name):
bndbox = {'xmin':xmin, 'ymin':ymin, 'xmax':xmax, 'ymax':ymax}
bndbox['name'] = name
self.boxlist.append(bndbox);
def appendObjects(self, top):
for each_object in self.boxlist:
object_item = SubElement(top,'object')
name = SubElement(object_item, 'name')
name.text = str(each_object['name'])
pose = SubElement(object_item, 'pose')
pose.text = "Unspecified"
truncated = SubElement(object_item, 'truncated')
truncated.text = "0"
difficult = SubElement(object_item, 'difficult')
difficult.text = "0"
bndbox = SubElement(object_item, 'bndbox')
xmin = SubElement(bndbox, 'xmin')
xmin.text = str(each_object['xmin'])
ymin = SubElement(bndbox, 'ymin')
ymin.text = str(each_object['ymin'])
xmax = SubElement(bndbox, 'xmax')
xmax.text = str(each_object['xmax'])
ymax = SubElement(bndbox, 'ymax')
ymax.text = str(each_object['ymax'])
def save(self, targetFile = None):
root = self.genXML()
self.appendObjects(root)
out_file = None
if targetFile is None:
out_file = open(self.filename + '.xml','w')
else:
out_file = open(targetFile, 'w')
out_file.write(self.prettify(root))
out_file.close()
"""
# Test
tmp = PascalVocWriter('temp','test', (10,20,3))
tmp.addBndBox(10,10,20,30,'chair')
tmp.addBndBox(1,1,600,600,'car')
tmp.save()
"""
+179
View File
@@ -0,0 +1,179 @@
#!/usr/bin/python
# -*- coding: utf-8 -*-
from PyQt4.QtGui import *
from PyQt4.QtCore import *
from lib import distance
DEFAULT_LINE_COLOR = QColor(0, 255, 0, 128)
DEFAULT_FILL_COLOR = QColor(255, 0, 0, 128)
DEFAULT_SELECT_LINE_COLOR = QColor(255, 255, 255)
DEFAULT_SELECT_FILL_COLOR = QColor(0, 128, 255, 155)
DEFAULT_VERTEX_FILL_COLOR = QColor(0, 255, 0, 255)
DEFAULT_HVERTEX_FILL_COLOR = QColor(255, 0, 0)
class Shape(object):
P_SQUARE, P_ROUND = range(2)
MOVE_VERTEX, NEAR_VERTEX = range(2)
## The following class variables influence the drawing
## of _all_ shape objects.
line_color = DEFAULT_LINE_COLOR
fill_color = DEFAULT_FILL_COLOR
select_line_color = DEFAULT_SELECT_LINE_COLOR
select_fill_color = DEFAULT_SELECT_FILL_COLOR
vertex_fill_color = DEFAULT_VERTEX_FILL_COLOR
hvertex_fill_color = DEFAULT_HVERTEX_FILL_COLOR
point_type = P_ROUND
point_size = 8
scale = 1.0
def __init__(self, label=None, line_color=None):
self.label = label
self.points = []
self.fill = False
self.selected = False
self._highlightIndex = None
self._highlightMode = self.NEAR_VERTEX
self._highlightSettings = {
self.NEAR_VERTEX: (4, self.P_ROUND),
self.MOVE_VERTEX: (1.5, self.P_SQUARE),
}
self._closed = False
if line_color is not None:
# Override the class line_color attribute
# with an object attribute. Currently this
# is used for drawing the pending line a different color.
self.line_color = line_color
def close(self):
assert len(self.points) > 2
self._closed = True
def reachMaxPoints(self):
if len(self.points) >=4:
return True
return False
def addPoint(self, point):
if self.points and point == self.points[0]:
self.close()
else:
self.points.append(point)
def popPoint(self):
if self.points:
return self.points.pop()
return None
def isClosed(self):
return self._closed
def setOpen(self):
self._closed = False
def paint(self, painter):
if self.points:
color = self.select_line_color if self.selected else self.line_color
pen = QPen(color)
# Try using integer sizes for smoother drawing(?)
pen.setWidth(max(1, int(round(2.0 / self.scale))))
painter.setPen(pen)
line_path = QPainterPath()
vrtx_path = QPainterPath()
line_path.moveTo(self.points[0])
# Uncommenting the following line will draw 2 paths
# for the 1st vertex, and make it non-filled, which
# may be desirable.
#self.drawVertex(vrtx_path, 0)
for i, p in enumerate(self.points):
line_path.lineTo(p)
self.drawVertex(vrtx_path, i)
if self.isClosed():
line_path.lineTo(self.points[0])
painter.drawPath(line_path)
painter.drawPath(vrtx_path)
painter.fillPath(vrtx_path, self.vertex_fill_color)
if self.fill:
color = self.select_fill_color if self.selected else self.fill_color
painter.fillPath(line_path, color)
def drawVertex(self, path, i):
d = self.point_size / self.scale
shape = self.point_type
point = self.points[i]
if i == self._highlightIndex:
size, shape = self._highlightSettings[self._highlightMode]
d *= size
if self._highlightIndex is not None:
self.vertex_fill_color = self.hvertex_fill_color
else:
self.vertex_fill_color = Shape.vertex_fill_color
if shape == self.P_SQUARE:
path.addRect(point.x() - d/2, point.y() - d/2, d, d)
elif shape == self.P_ROUND:
path.addEllipse(point, d/2.0, d/2.0)
else:
assert False, "unsupported vertex shape"
def nearestVertex(self, point, epsilon):
for i, p in enumerate(self.points):
if distance(p - point) <= epsilon:
return i
return None
def containsPoint(self, point):
return self.makePath().contains(point)
def makePath(self):
path = QPainterPath(self.points[0])
for p in self.points[1:]:
path.lineTo(p)
return path
def boundingRect(self):
return self.makePath().boundingRect()
def moveBy(self, offset):
self.points = [p + offset for p in self.points]
def moveVertexBy(self, i, offset):
self.points[i] = self.points[i] + offset
def highlightVertex(self, i, action):
self._highlightIndex = i
self._highlightMode = action
def highlightClear(self):
self._highlightIndex = None
def copy(self):
shape = Shape("Copy of %s" % self.label )
shape.points= [p for p in self.points]
shape.fill = self.fill
shape.selected = self.selected
shape._closed = self._closed
if self.line_color != Shape.line_color:
shape.line_color = self.line_color
if self.fill_color != Shape.fill_color:
shape.fill_color = self.fill_color
return shape
def __len__(self):
return len(self.points)
def __getitem__(self, key):
return self.points[key]
def __setitem__(self, key, value):
self.points[key] = value
+32
View File
@@ -0,0 +1,32 @@
from PyQt4.QtGui import *
from PyQt4.QtCore import *
class ToolBar(QToolBar):
def __init__(self, title):
super(ToolBar, self).__init__(title)
layout = self.layout()
m = (0, 0, 0, 0)
layout.setSpacing(0)
layout.setContentsMargins(*m)
self.setContentsMargins(*m)
self.setWindowFlags(self.windowFlags() | Qt.FramelessWindowHint)
def addAction(self, action):
if isinstance(action, QWidgetAction):
return super(ToolBar, self).addAction(action)
btn = ToolButton()
btn.setDefaultAction(action)
btn.setToolButtonStyle(self.toolButtonStyle())
self.addWidget(btn)
class ToolButton(QToolButton):
"""ToolBar companion class which ensures all buttons have the same size."""
minSize = (60, 60)
def minimumSizeHint(self):
ms = super(ToolButton, self).minimumSizeHint()
w1, h1 = ms.width(), ms.height()
w2, h2 = self.minSize
ToolButton.minSize = max(w1, w2), max(h1, h2)
return QSize(*ToolButton.minSize)
+20
View File
@@ -0,0 +1,20 @@
from PyQt4.QtGui import *
from PyQt4.QtCore import *
class ZoomWidget(QSpinBox):
def __init__(self, value=100):
super(ZoomWidget, self).__init__()
self.setButtonSymbols(QAbstractSpinBox.NoButtons)
self.setRange(1, 500)
self.setSuffix(' %')
self.setValue(value)
self.setToolTip(u'Zoom Level')
self.setStatusTip(self.toolTip())
self.setAlignment(Qt.AlignCenter)
def minimumSizeHint(self):
height = super(ZoomWidget, self).minimumSizeHint().height()
fm = QFontMetrics(self.font())
width = fm.width(str(self.maximum()))
return QSize(width, height)