The use case is adjusting shapes by moving their vertexes, even if
they are adjacent or overlapping another shape. Currently always
the "later drawn" shape wins, making it impossible to adjust an
earlier shape without re-creating it. Adjusting existing shapes is
common for review scenarios.
I have experimented with preferring the highlighted shape, but
I found it finicky and less clear as to how the vertex preference
works. JOSM (and OpenStreetMap editor) also uses the "prefer
selected" approach and it works well there.
Steps to reproduce this particular issue:
1. draw a box
2. select the box
3. hover over one of the corners as if you want to resize the box (no click needed)
4. press DEL to delete the box
5. left click on the canvas
Note there are two more destructive operations on the canvas' `shape` in
`undo_last_line` and `reset_all_lines`, but former is dead code and latter
I don't know how to trigger. Thus I can't be sure un-highlighting will not
lead to visual glitches.
There are other potential fixes, e.g. checking in `selected_vertex`. I can
rework the patch, but then again, the fix is so straight forward that telling
me is probably more effort than just rewriting it.
See #750
See #605
* rename local variables in main file
* additional renaming of functions and variables
* Rename main file functions
* Rename functions and variables in canvas.py
* Rename functions and locals for remaining files
* Rename non-Qt derived class' members
* Rename members of Qt-derived classes
* Fix paint label issue
When pressing space, the user can flag the image as verified, a green background will appear.
This is used when creating a dataset automatically, the user can then through all the pictures and flag them instead of annotate them.