/* * utilite is a cross-platform library with * useful utilities for fast and small developing. * Copyright (C) 2010 Mathieu Labbe * * utilite is free library: you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * utilite is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with this program. If not, see . */ #ifndef UDESTROYER_H #define UDESTROYER_H //#include "utilite/UtiLiteExp.h" // DLL export/import defines /** * This class is used to delete a dynamically created * objects. It was mainly designed to remove dynamically created Singleton. * Created on the stack of a Singleton, when the * application is finished, his destructor make sure that the * Singleton is deleted. * */ template class UDestroyer { public: /** * The constructor. Set the doomed object (take ownership of the object). The object is deleted * when this object is deleted. */ UDestroyer(T* doomed = 0) : doomed_(doomed) {} ~UDestroyer() { if(doomed_) { delete doomed_; doomed_ = 0; } } /** * Set the doomed object. If a doomed object is already set, the function returns false. * @param doomed the doomed object * @return false if an object is already set and the new object is not null, otherwise true */ bool setDoomed(T* doomed) { if(doomed_ && doomed) { return false; } doomed_ = doomed; return true; } private: // Prevent users from making copies of a // Destroyer to avoid double deletion: UDestroyer(const UDestroyer&); void operator=(const UDestroyer&); private: T* doomed_; }; #endif // UDESTROYER_H