138 lines
3.5 KiB
C++

// Taken from UtiLite library r185 [www.utilite.googlecode.com]
/*
* utilite is a cross-platform library with
* useful utilities for fast and small developing.
* Copyright (C) 2010 Mathieu Labbe
*
* utilite is free library: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* utilite is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef FILE_H
#define FILE_H
//#include "utilite/UtiLiteExp.h" // DLL export/import defines
#include "utilite/UDirectory.h"
#include <string>
/**
* Class UFile.
*
* This class can be used to modify/erase files on hard drive.
*/
class UFile
{
public:
/**
* Check if a file exists.
* @param filePath the file path
* @return true if the file exists, otherwise false.
*/
static bool exists(const std::string &filePath);
/**
* Get the file length.
* @param filePath the file path
* @return long the length of the file in bytes. Return -1 if the file doesn't exist.
*/
static long length(const std::string &filePath);
/**
* Erase a file.
* @param filePath the file path
* @return 0 if success.
*/
static int erase(const std::string &filePath);
/**
* Rename a file.
* @param oldFilePath the old file path
* @param newFilePath the new file path
* @return 0 if success.
*/
static int rename(const std::string &oldFilePath,
const std::string &newFilePath);
/**
* Get the file name from a file path (with extension).
* @param filePath the file path
* @return the file name.
*/
static std::string getName(const std::string & filePath);
static std::string getExtension(const std::string &filePath);
public:
/**
* Create a UFile object with path initialized to an existing file .
* @param path the path to an existing file
*/
UFile(const std::string & path) : path_(path) {}
~UFile() {}
/**
* Check if the file exists. Same as exists().
* @return true if the path exits
*/
bool isValid() {return exists(path_);}
/**
* Check if the file exists.
* @return true if the path exits
*/
bool exists() {return exists(path_);}
/**
* Get the length of the file.
* @return long the length of the file in bytes. Return -1 if the file doesn't exist.
*/
long length() {return length(path_);}
/**
* Rename the file name. The path stays the same.
* @param the new name
*/
int rename(const std::string &newName)
{
std::string ext = this->getExtension();
std::string newPath = UDirectory::getDir(path_) + std::string("/") + newName;
if(ext.size())
{
newPath += std::string(".") + getExtension(path_);
}
int result = rename(path_, newPath);
if(result == 0)
{
path_ = newPath;
}
return result;
}
/**
* Get the file name without the path.
* @return the file name
*/
std::string getName() {return getName(path_);}
/**
* Get the file extension.
* @return the file extension
*/
std::string getExtension() {return getExtension(path_);}
private:
std::string path_;
};
#endif